Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain situations. Throwing Axemen are good for taking out Ra… Age of Empires Series Wiki is a FANDOM Games Community. Actually, because of the definition of rate in aoe2, celt lumberjacks accumulate wood 17.6% faster. Also, as Onagers are a counter to masses of archers and densely packed slow moving units, civilizations that either rely on archers (like Mayans, Vietnamese, and Britons) or civilizations that rely on masses of units (like Malay and Goths) will have trouble against Celtic Onagers. The Franks are fairly average until the Castle Age. r/aoe2: Community for AoE2 players . This video covers the Celts bonuses, unique unit/tech, and tech tree. Historically, the Celts were a Central European people spread throughout much of Europe, in places covered by modern southern Germany, Spain, France, Great Britain, and Ireland. Sure they do, their strengths lie in their late game! Even sending 8 man squads will work perfectly and will buy you all some time to raze. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. Their tech tree is also well-rounded with strong siege and infantry and a decent cavalry and navy, with archers and defense being their only clear weakness. Celts In feudal they are awesome because of that damned 15% faster gathering of wood!!! Their unique unit is the Woad Raider, a type of infantry covered in paint made from the woad plant to make themselves appear more fearsome. This strategy involves using the Teutons because of their cheaper farms. share. Their Imperial Age unique technology is Furor Celtica, which refers to the Celtic warrior tradition of channeling their emotions and anger and makes their siege weapons harder to kill. Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). The Celts have very good infantry units with a major advantage in their faster movement speed. This is even more advantageous if playing with revealed map, as they can quickly find the initial locations of their rivals to steal their sheep. Infantry units move 15% faster in all ages. Furor Celtica HP boost reduced from +50% to +40%. If playing alongside with the Koreans, the minimum range for Celtic Mangonels are eliminated. Introduced in They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Their Siege Workshop is the best of all civilizations. Close. Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. As all civilizations received the new siege unit at their siege Workshop the Siege Tower and the Celts being one of the civilizations that favors the use of units of this kind, the addition of the new unit make a great difference as in the Celts case they are spammed quicker, and with Furor Celtica they will have more hit points making this unit more resilient against enemy attacks especially from towers behind a wall since the purpose of the siege tower is only leaving foot troops in the other side of the wall and the ability of this tower also synergize nicely with the infantry bonuses the Celts have. Regarding naval warfare, they are at an advantage against civilizations with a poor early game navy, as their lumberjack bonus enables the Celts to acquire wood fast enough to make a sizable navy early in the game. As Onagers can cut trees, these advantages also can apply in maps with dense Forests, auch as Arena and Black Forest. Version: Age of Empires II DE Hotfix 43210. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. Not sure if you've heard of these rising stars! Also, they lack Fast Fire Ships, Elite Cannon Galleons, and Bracer. As with all civilizations (except the Goths), Celts received the new Supplies technology, which makes their Militia-line infantry a bit cheaper and consequently a bit easier to mass, making their Men-at-Arms rush in the Feudal Age a bit more viable. Considering their Onagers, there is a very rarely seen strategy in open maps like Arabia that consist in using the Onagers to clear out any patch of forest an opponent may take for themselves, denying them access to wood while the Celt player himself can get their wood fast. On water, and basically any open map, they are ignored. Take your favorite fandoms with you and never miss a beat. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… That is: they are not loved in 1v1 2v2 games. 0 2 20. As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). Celts have a clear advantage in any densely forested map (like Arena, Hideout, Black Forest and Oasis), as their lumberjacks work faster while at the same time having Onagers that fire faster, enabling them to make paths faster through the forest. Age of Empires Series Wiki is a FANDOM Games Community. They're a very well-rounded civ with few weaknesses. [Pronunciation]. The default hotkeys are H for town center and C to create a villager (only after selecting the town center). However, they lack the ability to develop gunpowder units such as the Bombard Cannons. However, their late game economy is slightly below average due to missing Crop Rotation. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. A great early game synergy Celts have is also with Cumans, as the Cumans can create Siege Workshops and train Battering Rams in the Feudal Age, giving the Cuman Feudal Battering Ram Rush decisive seconds to win the battle. In this article, I will show you a strategy that will give you the skill to finally beat the AI! And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. Archived. Their descendants are the Scottish and Irish nations. They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/celts, https://ageofempires.fandom.com/wiki/Celts?oldid=292546. Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. A Celt player must be sure to keep multiple Siege Workshops up (preferably at least four) since Siege is slow to create. When the game begins, there are a few steps that must be done in very quick succession: Immediately create 4 villagers from the town center, depleting all 200 food. I'll look at their updates in the Forgotten Empires expansion, as well. Cavalry Archers are cheaper than normal for th… These three nations came under control of the English nation (descendants of the Britons), which created a united kingdom: the British civilization featured in Age of Empires III. And while this is one of the most loved aspects of the Celts, there is a sad part. The Celts' access to Paladins is considered to be historically inaccurate, as Celtic armies in Ireland and Scotland were often overwhelmed by the English's superior cavalry. Lingering in the Feudal Age is generally a bad idea, since Celts really shine in the Castle and Imperial Age. Their Monks are among the weakest of all, missing five of ten technologies. Moreover, the in-game. Stronghold Furor Celtica. The Celtic team bonus helps them keep up a faster and more steady supply of siege units. They have arguably the best economy of all civilizations in early to mid game. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. Celts have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. Celtic Siege is among the best in the game, with extra health and faster firing rate. The Celts have very good infantry units with a major advantage in their faster movement speed. On open maps, Celts can do pretty much any early game strategy well except scouts, but generally as Celts you will want to drush or go m@a. The Lumberjack bonus is fabulous for getting extra wood to make Siege Engines as well. I'll talk about their strengths and weaknesses, and a typical strategy for dark, feudal, castle, and imperial age. The Age of Kings Posted by 2 years ago. In the Feudal Age, Celts can do more or less whatever they want, although Infa… Their use in later stages of the game is usually only considered in special circumstances. In castle they have those damned cheaper camels fast pikemen!!! Europe Age of Empires II is the sequel to Age of Empires I, a bestselling PC game. They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. Also, their strong economy helps them in playing outside their strengths in the Castle Age. How to Win in Age of Empires II. Yes. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. Architecture Remember SO are slow moving and strong only in narrow paths. Press J to jump to the feed. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … The Celts are a classic AoK civilization and have always been on the border between pretty good and really good. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. save hide report. As their Halberdiers move faster, they are better suited to counter cavalry, so cavalry-based civilizations (like Franks, Magyars, Huns, and Persians) will also have trouble against Celt Halberdiers. Typically Frank players should go for a Fast Castle, followed by a Knight Rush. They don't have the best units for early Imp and their late … At a glance (Part 1/2) Start Bias. The best infantry and siege line in the game. They also get an advantage in the Fortress map, as Stronghold also benefits towers, and in that map there are several towers pre-deployed. In addition, their herdables cannot be stolen as long as it is within the line of sight of any Celtic unit, while they can steal herdables of other players with their units. Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). 11111111, my favorite civi, sorry!!! This frees up some population space since fewer villagers have to be tasked to gather it. Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. Dig deep into the lives of the Iron Age Celts through games, stories and activities. This is especially true for civilizations that have access to the Hand Cannoneer (as they can counter infantry) and Bombard Cannons (as they can Counter Onagers and Scorpions from a safe distance). A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. For 7-11 year olds. Take your favorite fandoms with you and never miss a beat. Due to cheaper Castles (488 stone instead of 650) they can easily make a forward Castle to limit the opponent and give the Knights a fall-back option. All in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry and siege weapons can easily be enough to defeat any army. Unique units A project by Siege Engineers.Contribute on GitHub. It sounds impossible, but is not. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. https://ageofempires.fandom.com/wiki/Celts/Strategy?oldid=291507. Wales is also considered a Celtic nation, but is not represented by the Celtic civilization. Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. The celts are a loved civ in high level Aoe2 in boom-friendly maps and deathmatch. Civ Strategies: Celts. Even civilizations with good defenses (like the Incas, Teutons, and Byzantines) will have a harder time against the Celtic Siege line. This thread is archived. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. In the Feudal Age, Celts can do more or less whatever they want, although Infantry are the go-to option since they keep their value even in the later ages. It is very likely the Celts have Paladins either as a gameplay balance purpose, or to reflect Irish and Scottish dependence on French knights as mercenaries to fend off the English. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. Basically, my aim is to get 20 knights in 20 minutes. Despite so, they still lack Architecture, Bracer, and Bombard Towers, though this new improvement make their defense better. Khmer allies also proved to have good synergy with the Celts, not only contribute Hand Cannoneers for gunpowder support, they also grant Celtic Scorpions adequate range boost, in exchange for quick production speed of their own counterparts and Ballista Elephants, both enhanced by Siege Engineers and Double Crossbow technologies, as "friendly-fire-free" counter-measures against archers, ships and massed units. - Strategy: This is a very special civilization, as it requires some specific strategy. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. Of course, their faster Champions will be easier to mass in the later stages of the game because of this. Expert Age of Empires 2 commentary. This enables them to take their enemies by surprise. 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